Interactive Media Management - Creative Technologies
Study location | Canada, Ontario, Toronto |
---|---|
Type | Graduate Certificate, College |
Nominal duration | 1 year/ 3 semesters, includes 1 work placement |
Study language | English |
Course code | MM511 |
Tuition fee | CA$21,832 per year The fees are for the 2024–2025 academic year and include tuition (CA$20,018), health insurance and ancillary charges. The fees displayed are estimates for three semesters and are subject to change. |
---|---|
Registration fee | CA$375 one-time The registration fee includes the non-refundable application fee (CA$75) and the refundable deposit fee (CA$300). Please REVIEW the EdviseCanada`s fee policy. |
Entry qualification | Undergraduate Diploma (or higher) To be eligible for admission, you must possess the following:
The entry qualification documents are accepted in the following languages: English. |
---|
Language requirements | English For direct admission, if English is not your first language, OR you did not complete a minimum of two full years of successful study in an accredited university degree program/college diploma program in a country OR in a postsecondary institution where English is the primary language of instruction, you must provide one of the English language proficiency tests below:
|
---|
More information |
---|
Overview
Are you curious? Are you interested in how technology shapes the ways we live, create and work?
Interactive Media Management – Creative Technologies brings together students from diverse academic disciplines to leverage technology for creative outcomes. In this one-year graduate certificate program, you’ll study emerging human-centred technology through multi-disciplinary projects and rapid proof-of-concept prototypes. You’ll develop a solid foundation in innovation theory and ethics, and explore and critique all aspects of experiential technology, including spatial, visual, sound, haptic, intelligence and reason, empathy, and simulated features.
In your first semester, you’ll collaborate with your professors and classmates to explore a broad range of technologies before focusing your attention on a specific project in your second semester. You’ll build toward a large capstone project, so you are encouraged to enter the program with a major project idea or area of interest that is compatible with the general human-centered technologies explored in the program. Examples of these technologies include:
- augmented (AR) and virtual reality (VR)
- artificial intelligence (AI), and
- the Internet of Things (IoT)
Work-Integrated Learning
Work-Integrated Learning courses serve as the vital link between academic learning and real-world application. Within this framework, students actively participate in the Professional Practice course, equipping you with the necessary skills and confidence to secure your own field experience. Throughout this journey, a dedicated career & work-integrated learning advisor offers personalized guidance and support.
In Semester 3, students immerse themselves in the Field Experience course, committing 160 hours of practical application within the field. Whether pursuing paid or unpaid opportunities, all experiences undergo approval by your career & work-integrated learning advisor to ensure relevance.
Career opportunities
Creative technologists work in a variety of settings. Graduates may find employment in various areas such as web solution firms, software companies, start-ups, venture studios, e-commerce, media design companies, banks, insurance or advertising companies. Roles include interaction designer, UX/UI designer, frontend developer, digital experience designer, multimedia developer, product designer, specialist or web marketing consultant.
International and domestic markets exhibit strong needs for creative technologies, resulting in a strong job market and long-term career prospects.